gaming
video games Wednesday 18th september 2024
1) video games, music videos, magazines, television
2) laptops computers phones iPads
1970s pong:
1980 Pac-Man, originally called Puck Man in Japan, is a 1980 maze video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America 1980
1990, dune ii
2000, wii fit
2010, Minecraft
uses and gratifications theory
uses and gratification
personal identity
information
entertainment
social interaction
baseline test
explain why audiences play video games
people play video games for entertainment purposes such as fifa,gta,battlefield and many more they find that the constant action and freedom to do things in a world where nothing matters being free to do anything without consequence to themselves
when your playing a video game you can be practically anything and anyone you want your real world identity has no use on the internet when you can be whoever you want you can be whoever and whatever you want in games you don't have the limits of the real world.
xbox
because lots off people have them
higher expectations
ads
its virtual reality and puts you inside the game
old people play video games
case study Fortnite:
1: Donald mustard
2:2017
3: £31 billion
4:lego rocket league
5:be the last player standing however there are many different game modes
6:battle royal
7:tick tock
8:cross platform
9:many famous people play Fortnite even celebrates
10:people play for internment and social interactions
do now:
1)epic games
2)1991
3)battle royal
4)personal identity
5)
exploring context
prince harry:
the main points are to keep you playing the game and a addiction,
i think he should just mind his own business and not try and get rid of a multi million game
and i don't agree with him as its everyones own personal choice not his
healthcare triage: violent video games do make violent thoughts however it doesn't change your actions
the main point video games don't make children more violent but studies show that children who play video games are more calmer and less stressed
media insider: the main point are violence in movies and video games affect the child's mind and how they treat things
during the bandura's experiment the children were exposed to a violent video of adults beating this bobo dole and after the video the child was put in a room with the dole and they started to violently attack the dole however this can be argued against saying that the video was like a instruction to the children
vox article:
i believe that video games do not create violence as someone who plays many video games such as battlefield gta and many other games they do not affect my thoughts or actions. video games have been created for fun and entertainment not to make the viewer violent
18/9- Good start T: 1. more application of PIES to the e.g.
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